Friday, January 14, 2011

Game Concepts: Looks vs Playing Type

As of Now People are forced to associate certian playing styles to certian Themes
Now For me I don't think its reasonable

1) A persons Look should display what that player is going to use, only because it leads to more battles
2) A persons Theme though should not. Fire is not always associated to DPS (Light) and likewise Water also has DPS aspects (freezing)

As a result, a persons color is their choice, whether orange like fire or Blue like water
Its up to them

One concepts I have is Gradient and Graphic Types
-Subliminal-Sublime isn't be used as quite, it means a solid object turns directly into a gas. This is best shown with dry ice, but Fire can be a technical representation as well. As such, using Gradient you can turn any object into smoke.
  -Object Decay-The object decays into this color
    -% and Weights- the amount of an object that will decay and weigh less than air, more than air, less then water, more than water. This is to simulate smoke
  -Active Zone-The current Area being activated by Sublime
    -Color
    -Radius
    -Direction-Direction in our case will point upwards or a new object it can decay. (more importantly upwards though)

This is an example
-People will be able to change the colors as they like and instead of using fire can use green goop or anything else.



Another Thing is "Classy vs Hardcore vs etc"
I don't like the idea of players being forced to wear a specific suit of armor or this or that inorder to display specific traights. So I say do away with the Armor and start with more math based things.

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